nerost.blogg.se

Fov calculator assetto corsa competizione
Fov calculator assetto corsa competizione








fov calculator assetto corsa competizione
  1. FOV CALCULATOR ASSETTO CORSA COMPETIZIONE UPDATE
  2. FOV CALCULATOR ASSETTO CORSA COMPETIZIONE PASSWORD

Then in your video card you want to enable bezel correction so the central bezels are taken into account when rendering the image. That is treat it like one large monitor with some annoying black lines on it. On a triple monitor, single renderer, setup you want to use the width of the viewable image as well, but include the center bezels.On a single monitor you want to use the width of the viewable part of the monitor.If you are rendering a separate image to each monitor, then use the triple monitor calculator below.If you have triple monitors configured to render as if they were one large monitor then line the monitors up in a flat row and use the total width of all three monitors to calculate the FOV.On games that use a vertical FOV instead of a horizontal one, enter the monitors height to calculate the correct FOV.Reducing the distance form your monitor to your eyes will increase the field of view.Enter your monitors horizontal width and the distance from your eyes to the monitor to calculate the correct field of view for your seating position.Calculators work in cm or mm or inches.DX10.- FOV CALCULATORS - with thanks to David Tucker.Fixed volume balance (exterior) for some cars.Fixed user force feedback capping the value to 100% on load.

fov calculator assetto corsa competizione

Fixed replay framerate wrong multiple of physic engine rate producing wrong speeds in replays.Fixed Dual Core CPU crashing due to non properly initialized threading using “Timer Process”.Graphical fixes for Ferrari F40 (s3), BMW M4 and Akrapovic, Zonda R.Audi R8 window transparency issue fixed.BMW M4 dash lights being inverted fixed.Nismo GTR digital instruments not being visible fixed.Nismo GTR glass transparency issue fixed.Ford GT40 windscreen frame mesh bug fixed.Ford GT40 adjustable engine limiter added.Ford GT40 corrected setup screen with proper values.Experimental heat/grip ratio for BMW M3 E30 Drift, BMW M3 E92 Drift, BMW Z4 Drift.Rebalanced heat distribution as function of camber.Fixed upshift audio sample not correctly triggered.Fixed tyre vertical stiffness pressure dependency wrongly using ideal pressure instead of reference pressure.Added turbo boost information to shared memory.Set audio channels to 128 instead of 64 in audio.ini.Direct Input devices are not initialized with a BACKGROUND flag instead of FOREGROUND.Force Feedback frequency is now controlled using a more precise setting in assetto_corsa.ini (FF_SKIP_STEPS instead of the old MAX_FF_RATE_HZ).Tuned up downshift protection (experimental) for a selection of cars.Added downshift protection parameters to drivetrain.ini to allow individual car tune up.Fixed tyre collision not using rims at super low tyre pressure.AI spline sides now accept CSV with both “,” or ” ” as delimiters.Fixed wrong timing in brake disc glow effect.Remapped some functions associated with Numpad “+” and “-” * +/- = Change Force Feedback (disabled in replays) * Ctrl +/- = Change onboard FOV * Ctrl Shift +/- = Change saturation.Minor AI race craft tweaks (a bit faster to change lane but bit less “punchy bumpy”).Allowing users with older machines to achieve better FPS New “camera facing” spectators are now controlled by the “world detail” settings.Real-time app now uses magenta to signal fastest lap in the session.Fixed acServer corruption of internal buffers leading to packet losses.Fixed transparency issue on Ruf Yellowbird.Fixed headlights indicator on BMW Z4 GT3.Fixed dirt texture and headlights in Ferrari 458 Italia.Leagues can now add a small amount of ballast to equalize the cars performances even more. The balance does not make all cars equal, but just brings their performances closer. BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic.Corrected rolling resistance calculations for GT2 and GT3 cars tyres.

fov calculator assetto corsa competizione

  • New power loss calculation for GT2 GT3 cars engines.
  • Core temperatures are now much more stable during a lap and cool down slower. Tyres now might need 2 laps to heat up the core temperatures.
  • Fine tuning of tyre heating model for GT2 and GT3 cars.
  • Fixed Alfa Romeo 4c peak slip angle value on rear street tyres.
  • Fixed Lamborghini Countach S1 UI for customers who do not own DLC2.
  • acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks.
  • FOV CALCULATOR ASSETTO CORSA COMPETIZIONE PASSWORD

  • acServerManager: admin password is mandatory.
  • Fixed backfire animation on Lamborghini Countach.
  • Physics multithread is now disabled with less than 4 cores.
  • Replay in 圆4 are now capped at 1Gb instead of 500mb.
  • FOV CALCULATOR ASSETTO CORSA COMPETIZIONE UPDATE

    This V1.3.4 update is now available on the Steam platform and includes a list of improvements and fixes. Kunos Simulazioni has released a new update for their Assetto Corsa title.










    Fov calculator assetto corsa competizione